01 / SharpEdges, points, and splinters
Blades cut. Sheet metal bites. Freshly machined parts can have burrs, and wood can leave splinters. Gloves are useful for some handling jobs—but not around every rotating machine—so we use the right protection for the task.
02 / MovingPower tools mean business
Rotating parts, pinch points, kickback, clamps, flying chips, and unexpected movement can injure hands, eyes, hair, or clothing. Guards stay in place. Loose things get secured. Hands stay out of the danger zone.
03 / HotSparks are pretty. Burns are not.
Welding arcs, torches, soldering irons, lasers, heat presses, and freshly cut metal can burn skin or eyes and start fires. Hot metal often looks exactly like cold metal. We mark it, protect against it, and give it time.
04 / AirborneDust, fumes, noise, and light
Wood dust, metal particles, welding fumes, resins, finishes, loud machinery, and intense light can affect lungs, skin, hearing, and vision. Ventilation and the correct eye, face, hearing, or respiratory protection are part of the project.
05 / HeavyAwkward counts as a hazard
Steel stock, lumber, fixtures, machines, and finished projects can be heavy, unbalanced, or easy to drop. We lift thoughtfully, ask for another set of hands, and keep floors and work areas clear.
06 / RustyRust is a clue, not the villain
Old or rusty metal is often sharp, dirty, and unpredictable. Any cut or puncture needs prompt cleaning and proper first aid. Keep your tetanus vaccination current and ask a healthcare professional what you need after a dirty or serious wound.